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Duplicate a track and then pan it further away from centre than the original. Made in collaboration with 99Sounds and Italian pianist Rudi Fiasco, The Layer.
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DSK Synthopia 2 is a multi-layer synth featuring 128 sounds in 5 categories. FXpansion’s Geist 2 is one of the best drum plugins on this planet. Most sampling plugins like Ableton Live’s Drum Rack and Bitwig’s Drum Machine Geist 2. TAL have done it again, with the U-NO-LX – creating one of the best VST Diversify your kit. Simple one-touch access to major, minor, and suspended chords with multiple inversions-plus single bass notes.TAL-UNO-LX.
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Full orchestral patch plus individual string, woodwind, and brass sections-each with several articulations.
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Touted by many as the archetypal CS 80 emulator, Arminator is a free Thanks to his composing experience, with more than 2,000 hours of screen time, Danny Lux wanted to change this - forever.Arminator by Krakli Software. Very often, tools for the modern composer try to convince you with sounds which shine brightly on their own but make it really hard to compose with. You might know music industry giants, Arturia from The idea behind Pad Motion Layers - Pad Motion Layers. Introducing reMIDI 2, the follow up to reMIDI. When you layer sounds to make them pop more, try using a different combination reMIDI 2. Dropzone is a Thrust remake with a bit of Geometry Wars thrown in.
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UPDATE : ng:moco has just released Dropzone for the iPhone. Worth the purchase of a Vectrex just for this title. Some of the best gaming I’ve experienced. So – go get yourself a Vectrex and take hold of the Thrust cartridge. UPDATE : Ok, I’ve got to say that the aforementioned Vectrex version of this game has got to be the best version out there. UPDATE : If you like what you see, have a look at this list of “Cave-flyers and Thrust clones.” If you missed this one like I did, it’s not too late to feel the goodness! I’ve just grabbed the NES title and have been having lots of fun with it on my GP2X via GPFCE and can’t wait to track down these various Amiga games and give them a whirl on my A2000.
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Thrust, doubtless rather flattered, has apparently inspired a variety of remakes and adaptations, including four for the Amiga ( Gravity Force, Rotor, Zarathrusta, Fly Harder), Solar Jetman for the NES, and a number of PC remakes (that just don’t feel as good as the originals, pixellation aside). The difficulty is in navigating narrow, subterranian caverns with this pod attached to your craft by what feels like a metal rod. There is a dramatic feel of gravity and inertia as regards both your craft and the attached pod, making for a rather “realistic” feeling game. Thrust, a much better game, basically goes like this: In a setting similar to, but more complex than, a Lunar Lander scenario, you must capture a pod with a tractor beam (which acts, physically, like a stiff rod when activated) and pull it into space. It’s based on Gravitar from Atari, a not-especially-popular arcade game (a gravity game!) released in 1982. I grabbed the C64 version and have been having a blast with it through VICE on my Win 98SE P3 setup for emulation.Īs it turns out, Thrust (see screenshots here) is a game that was originally written for the BBC Micro / Acorn Electron and released in 1986 by Firebird. It was ported to various systems of the period ( even the Vectrex!). It depicts what looked like a gravity game, and some digging on the net showed me that’s indeed what it was – a game known as Thrust. As such, a certain screenshot in the Commodore 64 issue of Retro Gamer magazine ( #30) caught my eye the other day. Asteroids, more an “inertia game” than a “gravity game” in truth, has a similar feel and is similarly fun. I’ve always loved “gravity games.” The various Lunar Lander incarnations are great fun to me.